And the final model in 3Ds Max with material, textures and HDRI map for Vray 3.60.03, resolution of 4096x4096 in PNG format. The Origin-12 Advanced AK Type modular platform. 1 archive with textures for Vray in PNG format with a resolution of 4096x4096. FosTech Origin 12 Shotgun in Nickel Finish. This semi-automatic weapon is primarily intended for civilian use in shooting sports (like. It has been heralded as the fastest semi-auto shotgun on the planet. Origin-12 shotgun is produced in USA by Fostech Outdoors company. And 3 archive with textures for real-time in TGA format with a resolution of 4097x4096, 2048x20x1024. The Fostech Origin-12 is a semi-automatic magazine-fed combat/tactical shotgun, developed by Fostech Outdoors. There are 3 archives with textures for real-time in PNG format with a resolution of 4096x4096, 2048x20x1024. The Origin sports a multi-caliber receiver and a quick change barrel system with a threaded, fluted 18' barrel, gas block adjustment and modular hand guard. In addition to the model, in the additional files there are 8 archives. FosTech Origin 12 Shotgun, black exterior finish, comes with 5-round magazine and hard case. Maps for Vray - Diffuse, Reflection, Normal, Glossiness, IOR, Opasity, Self-Illumination. PBR textures in the format - PNG and TGA (Warning, in a set of PBR textures in PNG format, there is no MetallicSmoothness texture, because it will be correctly displayed in the engine only in TGA format.).Ī set of all textures contains (Without taking into account Vray textures) - Ambient occlusion, BaseColor, Metallic, Glossiness, MetallicSmoothness, Normal_DirectX, Normal_OpenGL, Roughness, Specular F0, Opasity, Emissive. The basic model, after the triangulation has 9633 polygon, and the optimized one - 8349. Also, the package includes an optimized version model, triangulated by hand and optimized. The whole model is deployed in a textured atlas, that is in 1 UV all parts of the model are included, both basic and optional. The rest can be optionally connected or disconnected. The main ones are Fuse, Cap, Body, Magazine, Recharge, Gate, Trigger. The model is divided into parts, only 14 parts. The model is made in 3ds Max 2017, the Z axis is directed upwards. This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine.įor rendering in Vray I used maps: Diffuse, Glossiness, Normal, Reflection, IOR, Opasity, Self-Illumination.įor rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal_OpenGL, Roughness, Ambient_occlusion, Emissive, Opasity. But I highly recommend that you look at the render from the Marmoset toolbag (logo marked). Render first 12 images and 1 turntable was made in the program 3Ds max in Vray. It's game ready model of the Shotgun Fostech Origin-12.
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